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Pan Poker Game Rules
Back to More Online Poker Game Rules
Pan Poker:
Pan is a popular poker game in California and South Florida. The object
is to be the first to meld all 10 cards in your hand plus the final card drawn.
Pan uses 8 decks with one set of spades removed and all the 8's, 9's and
10's removed, for a total of 310 cards. In descending order, the cards rank
K, Q, J, 7, 6, 5, 4, 3, 2, A. The J and 7 are sequential.
Play goes counterclockwise.
Game Play
After all players post collection, the hand will be dealt. Each player
that posted will receive 10 cards. At this point they have the option
of keeping their hand and playing, or sluffing their hand and sitting
out the current hand.
Each player in turn takes the top card of either the discard pile
or the stock. A player may take from the discard pile only if the
card was drawn from the stock by the preceding player, and can be
immediately melded with the cards in the taker's hand. When a player
draws from the stock, he must meld the card or discard it.
After drawing and before discarding, a player may meld as many sets
as he holds or add to his existing melds. A player must drag a drawn
card to his meld zone before any cards from his hand can be added to
the meld zone.
If a player uses a drawn card to build one or more melds, he must end
his turn by discarding a single card from his hand. This is done by
dragging the desired card from his hand to the discard pile. If he
has no remaining cards in his hand to discard and has all 11 cards
in valid melds, the hand is finished. See Going Out.
Sequence
A run of any 3 or more cards of the same suit, e.g. Q
J 7 .
Set
3 or more cards of the same rank that are of only one suit, or of at
least three different suits. e.g. 4
4 4 .
Ace's and King's are an exception to this rule, which only need three of any suit. Ace's
and King's are an exception to this rule, and do not need to be of the same suit
or of three different suits, they only need three of any suit. Once 3 cards of
the same rank of the same suit or of three different suits have
been melded, any number of additional cards of the same rank of any suit can be
added to that meld.
Conditions
Certain melds are conditions. On melding a condition, a player immediately
collects chips from every other player. All 3's, 5's, and 7's are valle
(pronounced "valley") cards. The conditions are:
1. A set of three same ranked but different suite valle cards collects
a chip from each player.
2. A set of three valle cards of a single suit collects 2 chips, 4
chips if the suit is spades. Also, 1 additional chip is collected for
each additional valle card of the same suit added beyond the initial
three cards,2 chips if the suit is spades.
3. A set of three non-valle cards of a single suit collects 1 chip, 2
chips if the suit is spades. Also, 1 additional chip is collected for
each additional non-valle card of the same suit added beyond the
initial three cards,2 chips if the suit is spades.
4. A sequence starting with an Ace or ending with a King, e.g. (3, 2, A)
or (K, Q, J), collects 1 chip, 2 chips if the suit is spades.
A player may add cards to a meld if its character is preserved, i.e. he may
add a card of the same rank to a suited or unsuited set. When cards are added,
the player may collect further chips if additional conditions have been met
as described above.
Splitting
A meld can be halved by adding cards if each half forms a meld. E.g.: J, 7, 6,
5 may be halved into melds by adding Q, 4. If splitting a meld creates a
condition, payment is collected. A player can take a card from a meld to
complete a new meld, provided he leaves a valid meld. E.g.: From 7, 6, 5, 4,
either the 7 or 4 may be borrowed, but not both.
Forcing Cards
If the top of the discard pile can be added to a meld of a person playing
in turn, he must take the card and meld it.
Going Out
When a player shows 11 cards in melds (10 cards plus his final draw card),
he collects the value of all his conditions, plus two chips from each player
and collects the tops pot.
Next Hand
After the pot has been won, all the players put in chips for the next
hand. The winner of the previous hand goes first.
Rake
Number of players |
Buy-In |
Ante |
Collection |
2-4 |
$5 |
25¢ |
25¢ |
5-7 |
$5 |
25¢ |
50¢ |
50¢ Condition
Number of players |
Buy-In |
Ante |
Collection |
2-4 |
$5 |
25¢ |
25¢ |
5-7 |
$5 |
25¢ |
50¢ |
50¢ Condition
Number of players |
Buy-In |
Ante |
Collection |
2-4 |
$10 |
50¢ |
50¢ |
5-7 |
$10 |
50¢ |
$1.00 |
$1.00 Condition
Number of players |
Buy-In |
Ante |
Collection |
2-4 |
$20 |
$1.00 |
$1.00 |
5-7 |
$20 |
$1.00 |
$1.50 |
$2.00 Condition
Number of players |
Buy-In |
Ante |
Collection |
2-4 |
$40 |
$2.00 |
$1.50 |
5-7 |
$40 |
$2.00 |
$2.50 |
$3.00 Condition
Number of players |
Buy-In |
Ante |
Collection |
2-4 |
$60 |
$3.00 |
$2.00 |
5-7 |
$60 |
$3.00 |
$3.00 |
$5.00 Condition
Number of players |
Buy-In |
Ante |
Collection |
2-4 |
$100 |
$5.00 |
$3.00 |
5-7 |
$100 |
$5.00 |
$3.50 |
$10.00 Condition
Number of players |
Buy-In |
Ante |
Collection |
2-4 |
$200 |
$10.00 |
$4.00 |
5-7 |
$200 |
$10.00 |
$5.00 |
Disconnection Policy
If you disconnect, you have the duration of the hand to reconnect
and resume the hand. The hand will progress even if you've been
disconnected.
It is up to the player to ensure his connection is reliable.
Internet Connection status is displayed in the lower left corner;
Good, Fair, Poor, or Not Connected. If the connection dips to Fair,
either finish your hand and reconnect, or wait for a better time to
resume play.
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